X
2006 was an incredibly busy year -- very little time for
fractalling. When I did get around to it, it was usually just some
little playful diddling with some concept or another that I'd had on
my mind for a while. So I fear this
year's gallery is a little on the experimental and not so
well-thought-out side.
On the other hand, I feel like I getting a bit of a handle on the
flam3/Apo engines - there's a lot of interesting things to be done
with them - highly deliberate things, even though I find this type
fractal is pretty difficult to control.